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Passage

Setting can act like a character when places in a story have personalities, histories, or powers that shape events and people. In The Hunger Games, District 12 feels bleak and neglected, creating hunger and toughness. The Woods outside District 12 function like a tempting ally and dangerous test that trains Katniss to survive and resist control. The Capitol shows flashy luxury, surveillance, and emotional distance, making readers judge cruelty as entertainment. The Arena works like a manipulative antagonist: its engineered fog, timed attacks, and fake nature force tributes into conflict and reveal the Capitol’s power. Use the graphic organizer boxes below to find specific details about each setting and note how those details affect mood, character, and plot.